I've been so busy with 'Real Life' recently - Christmas preparation, work crisis to fend off, etc. As such it's been a while since I got any hobby-ish activities done. Still, that's me off now for 2 weeks over Christmas and the New Year, so hopefully I'll make up some lost time.
To make a start, in any case, I thought I'd post some info on the recently-used 'Wars of the Roses' rules set 'Bloody Barons' by Peter Pig.
This was one that had largely skipped by me, in my occasional hunt for alternate rules-sets. I got alerted to it by a couple of references from people posting on TMP. I had a look at the Peter Pig website, and then eventually splashed out on a copy.
To take it from basics then, the game is for units typically sized at about eight bases each. The rules typically take each base as a stand of 3-odd figures in 15mm, although I have been using units of ten bases with one 28mm figure per base with no ill effects. Units are mixed, normally half billmen and half longbowmen, and all units are led by a single Captain base. As such, the units typically look good to the eye, with an armour-clad noble front-and-centre and a surrounding mix of troops with both bows and bills. These units are the typical backbone of the armies you'll field, so variety is added by grading them by quality. Household units are the picked elite for a nobleman's personal force; Retinue units are dependable veterans; and Levy are the untrained and unreliable second-rate masses. The rules also cater for other unit types such as cavalry, pike, handgunners, cannon, etc.
Generally, control is similar in style to the current trend (Warmaster Ancients, Hail Caesar, etc.) for commanders to roll for each order issued, and continuing to issue more orders until they fail a roll. This system will probably be familiar to many, and of course it works in terms of making you weigh up the urgency of various orders. One additional tweak is that an activated unit then rolls a d6 to decide how many action points it gets that turn - so even if a general activates only one unit, a good action-point roll can mean they do more than an opponent who activates many units and rolls poorly.
Combat is a simple and intuitive process - the attacker rolls a fistful of 'to hit' dice, then the defender rolls a clutch of 'saves' for each hit landed. There are a few extra rolls here and there for things like casualty application etc. but the general notion can be easily grasped and understood. Large hands of dice are common so you'll do a lot of rolling, and a simple set of modifiers plus a morale system complete the 'mechanics' of the game - which fits neatly onto a single side of A4. The game plays for a random number of turns, before 'night falls' and a winner is determined by a score of victory points.
One of the notable features in it is the method for generating scenarios. Each player gets a pool of dice, which they can then assign to categories like 'Treachery', 'Espionage', 'Supplies' and so on. Each player rolls for each category to try to build up a score, and the larger the discrepancy in scores, the more dramatic the effect on the game. This puts in a nice randomness to the setup, dependent on both out-guessing your opponents' allocations and on lucky rolls. It means games vary a lot, which prevents the 'line them up and crash the two lines headlong into each other' syndrome which can often plague WotR games.
By and large, as you can probably tell by the number of references to dice rolls above, the game is generally dominated by likelihoods - Levy are not likely to stop Household, but they technically can if they have a lucky set of rolls just as their opponent puts in a bland one - all you can do is try and contrive situations where you are likely to triumph, and take your chances. It's much more authentic than a more rigid x-always-beats-y system which many rules favour, but I know it's definitely not to the taste of some wargamers out there.
The rulebook also has the usual features such as an army-building points system, historical scenarios, painting tips, etc. In summary, it's an excellent set for swift-playing WotR battles, with lots of innovative features to keep things fresh, and has clearly been written by people who love wargaming and have designed the rules to provide an eventful game which can be concluded in an evening, and keep all parties involved throughout. I'd give it a strong 8/10 score, possibly even a 9.
Friday, December 21, 2012
Sunday, December 2, 2012
The Battle of Holmewood, 1460
Following a speedy approach march, both sides found themselves slowed by an autumn downpour. Much of the Lancastrian strength was off the field at first, and many commanders remote from their units - hurried orders to concentrate were sent out as soon as the approaching Yorkist army was detected. Similarly on the other side, the muddy roads forced the attackers to press on and attack piecemeal. They had an initial advantage in that they were seeking the battle and therefore were well provisioned with arrows, but each side would need to heavily reinforce the initial clash in order to win.
| The initial armies - Lancastrians on the lower-left, outnumbered two-to-one by the oncoming Yorkists! |
| Rutland, commanding the Yorkist Main |
| Rutland's Ward was largely retinue - the levies being left behind on the approach-march |
| Salisbury in the Vaward - his ward is small from previous losses, but he's a hardy commander |
| Somerset's Retinue troops prove dangerous, showering the oncoming Yorkists with flights of arrows. Rutland soon finds himself struggling as losses mount. |
| Somerset clearly feels on top form today! Charging boldly at the stalled Rutland, he swiftly overthrows part of their line and sends it fleeing! |
| Salisbury - if not pondering retreat, at least making sure a horse is close at hand! |
| Somerset's troops continue to batter Rutland's troops, now mowing down the late-arriving levies with longbow fire. |
| The large contingent of Scots, plus some surviving Percy troops, fight against Norfolk's men and press them hard. |
| A notable casualty! As the Yorkists collapse, the Scottish commander - Earl Douglas - is cut down in the melee while Norfolk's men fall back. |
| Somerset victorious! As morale collapses on the Yorkist side they take to their heels, leaving the Lancastrian army commander to bask in the glow of triumph! |
Sunday, November 11, 2012
Wars of The Roses - Edward's Dilemma
It's been quite a while since I posted any update on my long-running re-fight of the Wars of the Roses, so here's the latest installment.
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| The campaign is still running strategically on Columbia Games' excellent 'Richard III' board-game. The map is actually shown above, marked-up to show how things currently stand. |
The situation above is a little recap of the last place we left it. In the last in-campaign battle we played, Warwick was holding both London and King Henry VI. One catastrophic defeat later, and Warwick held neither - to say nothing of having to flee into exile with only a tiny band of followers. His spectacular defeat puts the invading Lancastrian faction back into power in the capital and at court, which means if Edward of York has any hope of enforcing his claim to the throne, fast action is called for.
The map above shows the situation clearly, as the Yorkists are fast becoming the filling in a Lancaster-sandwich. Edward has the largest Yorkist army which he raised in Wales and has brought it back into England around Gloucester, but he's too far from either Lancastrian army to engage quite yet. The second Yorkist army, under the earls of Rutland and Salisbury, will be crushed if it remains standing-still by both the Lancastrians combined. As such, the course open to them is clear - they will need to move themselves against the smaller northern Lancastrian army, positioned around Derby.
This is a risky move as crossing the line of the river Trent forces them to discard their own levies to move fast, meeting on little better than even terms. However, leaving the pro-Lancastrian north in enemy hands means that delay will merely strengthen the red-rose faction and weaken their own chances. Time to re-fight the army they beat once before at Thoroton, and make it fatal this time!
I'll shortly be posting the battle photos and report, which shall be the first full game I've tried using the 'Peter Pig' rules "Bloody Barons."
Sunday, October 28, 2012
Painting My Way To 1815
| The Anglo-Allied infantry, in full, sitting in its storage box. The only way to paint 20-odd brigades in one go! |
The deliveries for the French 1815 army are complete, so it seems only sensible to turn attention back to the progress to date on the initial force: the Anglo-Allied army! Last time it was shown, I had just gone through all the infantry and painted all the coats the correct colour. Since then, I have done the trousers. (Bizarre fact: virtually all of the units have grey trousers, which was something I hadn't picked up on before. Well, I certainly have noticed it now!)
To keep myself engaged in a dull moment, I even worked it all out for the number of trousers needed - 300 pairs! Six-bloody-hundred-legs! Of that, 200 are now done - all the infantry, leaving only cavalry and gun crews.
Next, I have gone onto black paint - which is actually an annoying one. Coats can be knocked in easily (effectively a base-coat, as you don't need to stay outside straps & cross-belts, as these are best painted over the coat later.) Trousers, similarly, aren't too bad as long as you don't get a figure with an awkward stance, because they are all one area on the figure - one brush will do for all! Black is more awkward, mainly because it is for different areas. Specifically, shoes; packs; cartridge-boxes; bayonets; heads & shakos.
Instead of doing each set of figures through all these steps to completion in one go (which proved to be very fiddly and slow-moving, thus discouraging) I decided to do all of the various bits one by one. So, I did all the heads, then all the feet, then all the cartridge-boxes etc. This might sound like a pretty minor distinction, but I've actually found it very helpful. I seem to do better at painting when it's just mindless, repetitive stuff you can 'switch off' while you're doing it, or let your thoughts wander to other things. Having to check over strips of figures to make sure you've not missed a bit, like the end of a cartridge-box visible only from the side, is a bit too demanding of attention. The detailing to pick this up can be done at the very end, when the figures are 'reviewed' just prior to varnishing.
As such I've repeatedly gone through the infantry stack but without it really feeling like a drag. This is a curious quirk, and also probably explains a lot of why I always struggle most with non-uniform painting jobs where that repetitive style doesn't really fit (this from a man with Confederate infantry and Medieval troops among his collection...)
After this 'black' process is done, I've moved on through the flesh-coloured paint to do the faces and hands of them all. At present I'm roughly halfway through painting all the muskets brown. This actually takes me most of the way through the painting process, as the remaining steps are generally less elaborate and more about local areas - the figures have definitely made their big graduation from 'undercoated figures with a few patches of colour' through to 'painted figures that merely lack a few bits of detailing.'
| And for the future, this is the current state of the French army - Still on its sprues, heaped up on the sink following a dip in some soapy water, to remove any releasing oil from the casting-moulds. |
Tuesday, October 16, 2012
Miniature Review
After a week of rather prompt deliveries from across the UK, the various Amazon/eBay shops have come good. The full bunch of boxes are here, so I thought that I'd give an example shot of each.
Below is the French Infantry by Italeri (Box 6066.) Italeri actually do two diverging types - the other is 6002 - for French Infantry. This set is a kind of very realistic 'campaign dress' which is actually at odds with their own box-front artwork. All the figures, for example, wear trousers as opposed to the gaiters available on the other 6002 set, and thus have less of a 'picturebook' quality to them in exchange for greater realism.
This one is from the Italeri 6016 Imperial General Staff box - I actually got this as a whim, but I'm glad I did. Featuring Napoleon himself (in Imperial finery, but before he started piling on the pounds in the later years) and an appropriately massive gaggle of hangers-on. The total is 13 mounted figures and 7 foot generals, so this could furnish you with all the command figures for your own army.
Another Italeri set here, for the cavalry - Dragoons set 6015. Nicely detailed, and also very dynamic for these troops - the horsetails on the Grecian helmets are all swishing around, about as much as the sword-arms.
Next are the Italeri 6039 set - Polish Lancers: Noooo!!! I remember these from my childhood when Esci did them. Seriously, these couldn't have done with an update? Fair enough if you can't cast the lances on and need them separate, but we could've at least put the bases on the horses, no? This one promises to be extremely fiddly.
The Zvezda ones are very nice and 'tactile' feeling - by which I mean that there is lots of detail on them, and it's expressed by quite good differentiation over the surface - lots of raised and lowered areas which promise that these should be good ones to paint, especially if you favour inks and washes. Here is a bit of box 8028, the French Artillery set. Each box gives three guns, and a very large quantity of limbering teams. A nice change from the usual, which is to give only guns and crew.
Last, the Zvezda Cuirassiers (box 8037.) These are given the dramatic 'charging hard at everything' look which most players will want for these elite troops. One extra observation about Zvezda plastics - they seem to use a more 'rigid' material which feels stronger and more brittle than the plastic usually selected by the likes of Italeri, Revell, Airfix, etc. I suppose this will be far better for holding paintwork and resisting the odd bump, but with correspondingly higher chances for the odd outstretched arm getting snapped off, should you accidentally catch it on something.
Sunday, October 7, 2012
French Army 1815
T'was back in the ancient mists of time (well, July 2011) when I bought the Airfix Waterloo boxed set, and expanded my rediscovery of 1/72 plastics into a brand-new monster-sized project to recreate the campaign of 1815. Since then I have managed to achieve a fair amount of progress over the last year and a bit.
I have managed to collect all the figures necessary to put and entire Anglo-Allied army on the field, and also a fair proportion of the Prussian army. I have also managed to launch painting of the entire Anglo-Allied force, with about a dozen bases already completed in prototype form.
With this progressing so nicely, and the bi-centennial on the way, it's high time to get the opponents sorted out!
Well, after much planning and searching I've done it. Napoleon might've needed to escape from Elba, stage a one-man coup to take over France, then run an Imperial bureaucracy to pull together an army for his ambitions, but I find that raising the plastic equivalent requires a far more agreeable afternoon surfing EBay and Amazon for much the same result. If only he'd known!
So, to the haul: my "recruiting efforts" have focused on my favoured Italeri figures, plus some of the excellent-looking sets from Zvezda, which also seem to get high praise online. The end result, from various sources:
6 boxes of Italeri French Line Infantry
4 boxes of Zvezda French Line Artillery
2 boxes of Italeri French Dragoons
2 boxes of Zvezda French Cuirassiers
1 box of Italeri French Lancers
1 box of Italeri Napoleon's General Staff
This isn't the final, definitive purchase - corps commander miniatures are still needed, plus a few odds and ends of 'specialist' troops of note such as the Imperial Guard, some voltigeur light infantry, and so on. Nonetheless, the list above breaks the back of the French army collection. It provides me with a mass of line infantry, plus a weighty spearhead of heavy Cavalry, and also a powerful artillery park which should certainly make Old Boney a ferocious prospect on the tabletop.
With painting efforts continuing on the Anglo-Allied force, and shortly to commence on the French arrivals, I should be able to start putting on a few small-scale Napoleonic games before very long - before building towards the ultimate objectives of re-enacting the Waterloo campaign as a whole, and also the classic historical battle itself.
En Avant!
Tuesday, September 25, 2012
Perry Plastic Knights
Just a quick photo update of the figures I bought at Claymore 2012 - or some of them, at any rate. These are the two boxes of Perry Plastic 'Mounted Men at Arms' - and very fine they look too! I've gone for about two-thirds with lances (although there are enough parts for you to do them all that way, if you choose) and a third with hand-weapons like swords, axes, hammers, etc. That's Twenty-four figures in total, which is enough for anything from about 6 bases in something like Impetus or two units in Hail Caesar or the like, without it looking at all unrealistic.
I've decided I'm going to spray the horses down with a brown aerosol (the riders aren't yet glued on) and the knights can then get painted/sprayed metal along with a few bits of barding (horse-armour, basically) and glued into place before the final touching-up. I'm making an effort to adopt more of an 'army-painter' method throughout, as I always tell myself I'll just do it by hand and then come to regret it halfway through!
Labels:
28mm,
HYW,
Lavancia,
plastic figures,
Wars of the Roses
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