I haven't posted for a while, due to a wry neck putting me out of action for a week. The doctor diagnosed it and used the proper medical name, torticollis, which I thought sounded rather like a type of pasta-shape. Oh well, the end result is: I'm fine now, but wargaming went on hold for a few days! Now I'm back, I'd like to cover an area of the campaign I've missed before now: the grand-tactical level.
Wednesday, October 28, 2009
Grand-Tactical Level
I haven't posted for a while, due to a wry neck putting me out of action for a week. The doctor diagnosed it and used the proper medical name, torticollis, which I thought sounded rather like a type of pasta-shape. Oh well, the end result is: I'm fine now, but wargaming went on hold for a few days! Now I'm back, I'd like to cover an area of the campaign I've missed before now: the grand-tactical level.
Sunday, October 18, 2009
July 1861
Time is short at present, but I thought I'd post a little 'teaser' at least, to show you the strategic shape after the first battle of the war. Following the Confederate victory at the River Carron, each side has an exposed army protruding into enemy space - the Union at Kilsyth and the Rebels at Falkirk. The Union has superior forces but also has to keep heavy garrisons in the key cities to ensure they stay unassailable. The Rebels have been digging entrenchments at Stirling and Dumbarton, making shifting them a far tougher prospect. The recent victory gives their army some experience, but the road network in the Central belt is well developed and there is no real prospect of cutting the Union in half. The Glasgow-Edinburgh link can be disrupted, forcing massive Union detours, but an outright break would require such a deep and secure penetration that by the time the Rebels could make it, they'd have effectively won the war anyway! Strategically, there seems little to gain on the offensive, putting the Union in the position of having to do all the attacking.
Elsewhere in Scotland, not shown above, there has been some minor activity up in the highlands. The Union enclave at Aberdeen has dug itself in, and new Rebel recruits have been mustered at Fort William, securing each end of the Great Glen.
That's the situation for now. Next up: the Union attempts to up the pressure...
Wednesday, October 14, 2009
Battle of the Carron
Union troops come rushing up at speed, but the rebel cavalry has potentially turned the flank of the Union line.
The firing breaks out, and each side loses about half it's force as the militias collapse into helpless disorder. Fighting for the rebels goes best nearest the river.
The rebels press on, turning to outflank the enemy line...
In the nick of time, Union reinforcement divisions arrive on the scene. The grey cavalry are scattered and the infantry sent reeling back on their own reinforcements.
The hesitating unionists are delayed by small skirmishing groups of Rebels while the remaining infantry form up.
The reformed battle-lines clash...
Taking losses, the union keeps it's line straight by giving ground to the screaming rebels.
Disaster for their morale as casualties mount, including the Northern General Wilcox.
The union line is as bent as a snake-rail fence, but can the last division out on the flank save the day?
With a crisis at all points on the line, the reinforcing division sends it's brigades in all directions to try and staunch the flow of troops rearward. It quickly descends into chaos.
Giving the rebel yell, the grey troops are only barely held back by artillery fire point-blank.
Once again the rebels turn the flank by the river, leaving the cannon dangerously exposed, and the disarrayed infantry are in no state to reform.
The exhausted Union troops flee to the rear, leaving the field to the exultant Confederates!
Sunday, October 11, 2009
The Armies
First, the forces of Union! Using the DBA 1500+ expansion rules and army lists, I've assembled what will be my fundamental Union force:
Wednesday, October 7, 2009
Campaign Map
My first task for the campaign was to make a map for the armies to fight over. As I’m using the rules of ‘A House Divided’ this meant it would be a straignt area-to-area map of boxes for key locations, linked by roads or railways or seaports. There was also the matter of production points. For this, I decided to make liberal use of Wikipedia and base things primarily on population. After only the briefest of checks, it was clear that info on Scotland’s population, industry and Railway networks of the 1860’s was not of use at all - I’d have to launch a major historical research project! I rapidly decided to use only present-day information, as this was readily available. This would mean certain ‘new towns’ only built after WW2 to ease overcrowding in Glasgow would anachronistically be created in 1861, but I overcame this problem simply enough – I just decided I didn’t care!
Production proved easy enough to work out. Scotland has a population of about 5.2million, so by taking 1 Production Point (PP) as representing about 100,000 people, I quickly managed to knock together a numerical value for each major city, up to a total of 52PP’s on the map. For the rural population, I took the total for each local council region (equivalent to U.S. States, I suppose) and applied it to whichever town was where the council offices were based – the administrative heart where any rural recruits would be assembled anyway.
The overall geography was pretty easy to map out. Scotland is (running south to north) first hilly border-country, then the narrow ‘waist’ of the country at the roughly 40-mile wide Central Belt where most of the population is based - principally in the two major cities of Glasgow in the west, end Edinburgh in the east.
After this, the landscape generally builds up into the mountainous
So, I picked the large cities and towns as ‘areas’ for the map, marking up a photocopied roadmap to sort it out, and drew out the roads & railways as they exist in the modern day (much easier in the Highlands, as the terain usually limits you to only one or two big roads out of each town. I assigned the PPs to each town and got a pretty decent spread.
I then spent a quite enjoyable amount of time randomly swapping ownership of various combinations between the
Nevertheless, as you can see from the map below, I generally sorted things out along these lines. The Union has the Borders and the Central Belt, while just northwards of the bottleneck ‘waist’ we have the Rebellious States, with their centres of power in Fife (the ‘Virginia’ of the Rebellion) and in far-off Inverness (like New Orleans, a major city far in the rear, but vulnerable to Naval attack.) The city of
Next, the armies themselves!