Painting continues, so updates - and ultimately a battle will follow, as soon as I have the time!
Tuesday, December 1, 2009
New Arrivals
Painting continues, so updates - and ultimately a battle will follow, as soon as I have the time!
Sunday, November 22, 2009
Waiting and Waiting...
I sent the order on tuesday, thinking 'wednesday if I'm lucky, but count on thursday.' Nothing on Wednesday, so fair enough. Thursday - nothing. Hm. Still, no cause for alarm. There's still friday, and then even if that fails there's saturday morning, so I'll still be able to do something over the weekend. Friday - nothing. Then, damningly, Saturday - nothing! Can Royal Mail really be playing mind-games with me? Does the postman secretly hate me? Is there somebody down at the sorting office with a hankering for late-medieval 6mm figures?
So, the weekend has been spent in something of a wasted-time zone, with me reading up about livery colours and banners to fill the gap. Come on Monday - all my hopes lie with you!
Tuesday, November 17, 2009
Planning Projects
I pondered a new period for a while, and spent much enjoyable time planning out what I was going to do. The options it finally came to were a pair of Thirty Years' War armies or a set of Wars of The Roses troops. I finally plumped for the latter, and then spent time mulling over scales and daydreaming as I shopped cheerfully around online. I was going to do it in 28mm, then 15mm, then 28mm again, then not at all, then 28mm, then 6mm, then 15mm. An absolutely crazy process, but highly enjoyable! In the end I selected 6mm, not least because in these days money is tight, time tighter, etc. (I'm sure you know how it is!)
What finally swung it was the Baccus 6mm armies and deals. To put it in perspective, a sum of about £30 would have bought me a pretty decent set of figures in 28mm, which I could probably have made a few units with. The same sum in 6mm could buy me an entire army!
My aim isn't just to 'do' the WotR entirely, but to at least partially do it in another form. For some time I've been running a medieval campaign of my own (unpublished on the internet, but written up in my notebooks) for the "Kingdom of Lavancia" as I call it. Lavancia is a fantasy realm in the Late Middle Ages, torn apart by fractious Dukedoms and noble houses. It was initially used by me for my old DBA 15mm Hundred Years' War armies, but I've rather gone off this option. DBA is actually quite poor for doing the HYW, as the variety of troops drops away and a lot of DBA's fun is lost. Plus, bases of four men I painted years ago tend to look a bit underwhelming to my eyes now, after appreciating the impact larger bodies of troops can have!
So, my initial campaign will continue but I'll be widening the timeframe an almost imperceptible amount from the Agincourt, French Conquest, Joan of Arc phase of the HYW and adding in the WotR. I'm also switching away from DBA, as I have recently come across Basic Impetus. It looks more interesting, still admirably simple, plus it requires very few bases to field an army. I can, with only a few tweaks, field the armies listed for HYW English, French, York, and Lancaster. It all sounds pretty good, so I'm all set to go and recount here my full army-collecting progress! The order has been placed, and I'm currently awaiting delivery.
Wednesday, October 28, 2009
Grand-Tactical Level
I haven't posted for a while, due to a wry neck putting me out of action for a week. The doctor diagnosed it and used the proper medical name, torticollis, which I thought sounded rather like a type of pasta-shape. Oh well, the end result is: I'm fine now, but wargaming went on hold for a few days! Now I'm back, I'd like to cover an area of the campaign I've missed before now: the grand-tactical level.
Sunday, October 18, 2009
July 1861
Time is short at present, but I thought I'd post a little 'teaser' at least, to show you the strategic shape after the first battle of the war. Following the Confederate victory at the River Carron, each side has an exposed army protruding into enemy space - the Union at Kilsyth and the Rebels at Falkirk. The Union has superior forces but also has to keep heavy garrisons in the key cities to ensure they stay unassailable. The Rebels have been digging entrenchments at Stirling and Dumbarton, making shifting them a far tougher prospect. The recent victory gives their army some experience, but the road network in the Central belt is well developed and there is no real prospect of cutting the Union in half. The Glasgow-Edinburgh link can be disrupted, forcing massive Union detours, but an outright break would require such a deep and secure penetration that by the time the Rebels could make it, they'd have effectively won the war anyway! Strategically, there seems little to gain on the offensive, putting the Union in the position of having to do all the attacking.
Elsewhere in Scotland, not shown above, there has been some minor activity up in the highlands. The Union enclave at Aberdeen has dug itself in, and new Rebel recruits have been mustered at Fort William, securing each end of the Great Glen.
That's the situation for now. Next up: the Union attempts to up the pressure...
Wednesday, October 14, 2009
Battle of the Carron
Union troops come rushing up at speed, but the rebel cavalry has potentially turned the flank of the Union line.
The firing breaks out, and each side loses about half it's force as the militias collapse into helpless disorder. Fighting for the rebels goes best nearest the river.
The rebels press on, turning to outflank the enemy line...
In the nick of time, Union reinforcement divisions arrive on the scene. The grey cavalry are scattered and the infantry sent reeling back on their own reinforcements.
The hesitating unionists are delayed by small skirmishing groups of Rebels while the remaining infantry form up.
The reformed battle-lines clash...
Taking losses, the union keeps it's line straight by giving ground to the screaming rebels.
Disaster for their morale as casualties mount, including the Northern General Wilcox.
The union line is as bent as a snake-rail fence, but can the last division out on the flank save the day?
With a crisis at all points on the line, the reinforcing division sends it's brigades in all directions to try and staunch the flow of troops rearward. It quickly descends into chaos.
Giving the rebel yell, the grey troops are only barely held back by artillery fire point-blank.
Once again the rebels turn the flank by the river, leaving the cannon dangerously exposed, and the disarrayed infantry are in no state to reform.
The exhausted Union troops flee to the rear, leaving the field to the exultant Confederates!
Sunday, October 11, 2009
The Armies
First, the forces of Union! Using the DBA 1500+ expansion rules and army lists, I've assembled what will be my fundamental Union force:
Wednesday, October 7, 2009
Campaign Map
My first task for the campaign was to make a map for the armies to fight over. As I’m using the rules of ‘A House Divided’ this meant it would be a straignt area-to-area map of boxes for key locations, linked by roads or railways or seaports. There was also the matter of production points. For this, I decided to make liberal use of Wikipedia and base things primarily on population. After only the briefest of checks, it was clear that info on Scotland’s population, industry and Railway networks of the 1860’s was not of use at all - I’d have to launch a major historical research project! I rapidly decided to use only present-day information, as this was readily available. This would mean certain ‘new towns’ only built after WW2 to ease overcrowding in Glasgow would anachronistically be created in 1861, but I overcame this problem simply enough – I just decided I didn’t care!
Production proved easy enough to work out. Scotland has a population of about 5.2million, so by taking 1 Production Point (PP) as representing about 100,000 people, I quickly managed to knock together a numerical value for each major city, up to a total of 52PP’s on the map. For the rural population, I took the total for each local council region (equivalent to U.S. States, I suppose) and applied it to whichever town was where the council offices were based – the administrative heart where any rural recruits would be assembled anyway.
The overall geography was pretty easy to map out. Scotland is (running south to north) first hilly border-country, then the narrow ‘waist’ of the country at the roughly 40-mile wide Central Belt where most of the population is based - principally in the two major cities of Glasgow in the west, end Edinburgh in the east.
After this, the landscape generally builds up into the mountainous
So, I picked the large cities and towns as ‘areas’ for the map, marking up a photocopied roadmap to sort it out, and drew out the roads & railways as they exist in the modern day (much easier in the Highlands, as the terain usually limits you to only one or two big roads out of each town. I assigned the PPs to each town and got a pretty decent spread.
I then spent a quite enjoyable amount of time randomly swapping ownership of various combinations between the
Nevertheless, as you can see from the map below, I generally sorted things out along these lines. The Union has the Borders and the Central Belt, while just northwards of the bottleneck ‘waist’ we have the Rebellious States, with their centres of power in Fife (the ‘Virginia’ of the Rebellion) and in far-off Inverness (like New Orleans, a major city far in the rear, but vulnerable to Naval attack.) The city of
Next, the armies themselves!
Tuesday, September 29, 2009
My New Campaign
Good grief, a month nearly past with only one post! Never fear, as there’s been plenty of activity. Time for an update! A few things have come together over the last few weeks and formed into the notion of a campaign I could try out, and – because if I delay I’ll get all distracted from the original idea and get bogged down in details – I thought I’d just throw myself straight at it and see what happens. After all, even if I end up relating a step-by-step guide of how not to do things, there’ll always be someone out there who benefits!
First, I’ve got a set of 15mm ACW figures a month or so back, which I have been painting up to completion. They are modest sized armies, which I was intending to use in a DBA-esque sort of game. This was inspired by the blog MrFarrow2U (listed on ‘my blog list’ to the side) which is made up of photo-reports of DBA battles from an extension that runs up from 1500 to ~1900. I bought and painted a set for each, intending a DBA-style campaign.
Next, there came a search for other rules which I could possibly use. I discovered the 2x2ACW rules at freewargamesrules.com as a further option for small-scale battles, and also considered my old (and excellent) boardgame ‘A House Divided’ by Phalanx Games. Well worth a look! The link below is for boardgamegeek’s description:
http://www.boardgamegeek.com/boardgame/701
So, there were plenty of low-complexity rules for tactical and strategic campaigns, but I was a little vague about how I would link them. Next, there was some straight-out googling of ACW campaigns to see if any other clubs had helpfully posted details of how they did it. There were indeed, and I as particularly caught by this one:
http://homepages.paradise.net.nz/mcnelly/acw/acw.htm
These gamers had even (like myself) based it all on A House Divided, but had the excellent method of drawing up extremely large 12ft x 12ft maps for each box on the strategic board (the ones you actually fought in at any rate, to save you drawing a continent!) So, it looked like that was that.
However, as all this continued slowly, some other ideas which I thought were totally separate continued to bubble away. First was a hunt for an out-of-context campaign, which was inspired by a comment in some old book I remembered. I think it may have been in the Osprey Campaign Series book for The Ardennes 1944, but basically it pointed out that if you set up a campaign with Americans in a forested region in winter, a player would instantly think ‘it’s the battle of the Bulge’ and fight defensively, but if you set it in 1941 with Germans advancing on Moscow through woods in winter, they would have the attitude of the Allied generals that they were moving in to finish off a defeated enemy. Their reaction would then be all the more authentically confused when they were hit by an unexpected armoured counter-offensive.
I think it’s called a ‘disguised scenario.’ I do solo gaming, so it was only really of use to generate ideas from mixing up different times and situations (my best one was an Alexandrian Successor Campaign but transplanted into the 19th Century, when Napoleon was unexpectedly assassinated in 1810 and his marshals fought it out to hold his empire together.)
Anyway, this idea came in when I stumbled across a link (sadly lost, as I didn’t bookmark it and now can’t re-find it! Aargh!) to a report somebody had written on an ACW campaign but in
http://wargamingmiscellany.blogspot.com/2009/09/rudi-geudens-universal-general.html
And this led to this:
http://www.tsoa.be/html/titelblad_to_arms.html
So, after Wargaming Miscellany once more fixed me up with some good signposting, I was reading about somebody running a fictional campaign in their own country. An interesting idea, appealing, and with a touch of quirkiness to make it fascinating. So, finally it all came together and I thought ‘what if I did the ACW campaign and set it on a map of
a) Large population and industrial concentrations in one area (the ‘North’)
b) Geographically large hinterland with small rural towns (the ‘South’)
c) Very large and complex coastline to be blockaded (the Anaconda Plan)
d) Large regions for irregular warfare (‘
e) Close-proximity critical cities where fighting could focus (‘Northern Virginia between
So, I’m currently drawing up maps everywhere, and mainly on MSPaint (the most infuriating drawing package in the entire universe) so I can post updates for people to follow the whole strange experiment. I’ll keep battering away at it and hopefully the map should follow soon, along with a full explanation of how I devised it. Wish me luck, and thanks to all the disparate/desperate people above who helped in whatever way to give encouragement!
Friday, September 4, 2009
Treffenwasser post-mortem
What of the French? Well, the attack on the left went well, after the jager-infested woods were finally cleared. Sadly by that point, the troops weren’t able to roll up the allied line but rather had to go rushing back to stop the French from being swept away! Mind you, the French had some lucky rolls, particularly in their first attack that collapsed the allied right and in their last-turn counter-attack which took handfuls of units off the table. The allies’ continual winning of the initiative proved something of a blessing in the end, as it meant the French counterblow was made at the very tail-end of the game, when each side had virtually no reserves left and the blow proved mortal.
The French also handled their reserve Guard well. Each side had guard troops, but the allies never brought theirs into play until it was too late while the French made energetic use of their Guard to hold up their right flank and finally threaten to take the Grosshugel. I was always told units in reserve are powerful because they can ‘potentially’ be committed anywhere and so influence several sectors, but they do ultimately have to be committed somewhere to avoid just being well-dressed spectators! The French timed the commitment well and ultimately made the transition to ‘actual’ commitment and scored crucial kills in the sectors that mattered.