Sunday, January 24, 2010

Civil War Battles

Just to keep you updated, there have been some developments over the xmas/new year/january period in my Scotland-set ACW Campaign, and I thought I'd post an update. Under McClellan, the main Union army has finally made it's great advance, seeking to destroy it's Rebel counterpart. The scene for this fighting was Stirling and it's environs which - if the Union captured it - would lead to the Rebel heartlands of the Fife peninsula and the highlands being exposed!
Launching this attack were two 'Regular' corps (under Porter and Sedgwick) and a more inexperienced corps (Pope.) Also nearby, there was potential reinforcement from another untried corps (under BUrnside) down the Kilsyth road. Facing them were the rebel veterans under Beauregard now in the entrenchments around Stirling, plus an untried corps under Johnstone. A third, well-drilled corps under the eccentric Jackson was to the west, and would no doubt be recalled at speed once the attack began.
McClellan stayed true to historical type, advancing slowly up to the rebel defences and digging in himself. The Union couldn't turn the eastern end of the lines where they were anchored on the River Forth, and the western end had been secured with a small redoubt called Fort Burke. The rebels under Johnstone were concealed in the woods and hills to the west, to fall on the Union flank as they tried to encircle and destroy Fort Burke.

The attack was duly launched, and Porter's Union corps found itself being struck by the eager if inexperienced graybacks under Johnstone. The scattered woodland around Bear Mill became a battleground as the Union rapidly formed a line to repel the onrushing horde.

The attacks by Johnstone proved inadequate however, and the steadier Federals ultimately repelled the onslaught with heavy losses (I diced for destroyed units being recovered, and through bad/lucky rolls the Union units were able to largely reform while the Rebels seemed permanently lost!) However, although tactical disaster the battle did leave Porter facing west and turned the Union line into a salient, so strategically it had good results!
Next came the battle at Fort Burke itself, where Sedgwick's men had a crack at it.
No doubt the Rebs were shaken by the defeat nearby, because with a great display of enthusiasm, the Federals managed to storm the fort. The Rebel position was turned, and their centre threatened with collapse as their two wings were driven apart! To make matters worse, even the eastern flank began to look tricky as Pope's corps managed to ford a division over the river and threaten to take the overlooking high ground. Only Jackson's instant deployment could save the day!

Thankfully he made it in the nick of time, marching down the Stirling Road and hurling his compact little corps into the tip of the Federal breakthrough. Thanks to his sweeping advance and the Rebel cavalry raiding into the rear, the fleeing Federals were quickly routed and fled the field, abandoning Fort Burke and losing the battle of Kerse Farm!

Both sides paused to regroup, and the arrival (or non-arrival) of Burnside's fourth Federal Corps became crucial. The incompetent general seemed incapable of getting himself on the field however, while the Federals waited and the Rebels swapped Johnstone's battered corps with Beauregard's, giving the tired militia the benefit of fortifications while the two good rebel corps were freed up to become mobile.
They duly did so, racing south to cut the road link between Burnside's arrival point and the Union corps already present. With them in the way, Burnside could be crushed 2:1 when he arrived, so the two good Union corps moved southwest to keep the route open. The result was yet another battle at Cross Lines, where the Union and Rebel corps hit each other on the move, each flanking the other. However, while the Rebels couldn't rout the union they ended up in posession of a wood on the north of the battlefield, which blocked the Union army's return back to it's lines. Forced to withdraw east and back over the Bannockburn stream, the Union had lost it's chance of getting Burnside onto the field for a joint effort. McClellan withdrew, leaving the Rebels still in control of the Stirling area and victorious.
Overall, this was an enjoyable little mini-campaign, with lots of map maneuvering plus a good couple of colourful battles. Looks like the onset of the 1861 winter means both the Federals and Secessionists will need to start planning on an 1862 campaign!

Sunday, January 3, 2010

Medieval Army in 6mm

Happy New Year!

After a prolonged silence and related xmas/new-year shenanigans, I have been busy working away in my spare hours to paint and plan. I have been painting quite a volume of 15mm SYW figures over the last few months, so now I have been indulging in some various periods, what with a change being as good as a rest, and all that! So, here are the results of my labours: primarily, my Baccus 6mm Wars of the Roses armies are done up, providing me with DBA/Impetus forces for many late-medieval battles of a historical and fictional nature!
The full host: 27 bases all told!
Mounted knights - the flower of chivalry, plus some ludicrously over-bannered generals!

The mass of the footsloggers - Longbowmen, all in retainer livery (fictional, but as records are so vague, who cares?)
A little close-up of some of them (a black undercoat hides a multitude of sins!)

Billmen to back up the Longbowmen, who outnumber them about 2:1. A little forest of bills, halberds, poleaxes and all manner of terrifyingly pointy bits of metal!
A further close-up. As a lot of other people on the web seem to have done, I have clipped the six 4-long strips of troops into eight 3-long, to fit the 60mm x 30mm base.

The nobility on foot - a mass of men at arms in 'white' armour. Far too many for WotR forces, but they'll be handy for dismounted knights in the HYW French army.

Disgraceful common villeins! City militia in Spear-wielding masses, plus some contemptible mercenary crossbowmen.

The Full Crowd - A fine spectcle en masse, although this lot will spend more time fighting each other. I have no decent campaign rules at hand, plus I have only just had my first experimental try-out games with Basic Impetus, to get a feel for it. Marvellous!
(Oh, and stand by for my attempts to sell various old miniatures in the new year, as part of a big cleanup! I will post links and details, if anybody feels like picking up a clutch of troops to strengthen their own forces!)

Tuesday, December 1, 2009

New Arrivals

Ah, the arrival of much-anticipated figures! I won't post pics of the new lead mountail I have waiting for me, but I have pressed on and painted a few bases of 6mm Wars of the Roses figures. So, here's a little eye-candy for you!

Here's the full crowd so far of ten bases plus a commander. (There's no overall scheme, I'm just painting them as the mood comes to me!)
The rank-and-file, Retainer Longbowmen. I've painted one set plain red, and another blue-and-white. I'm not basing it strictly historically, just on what looks decent and plausible!
The General, plus bodyguard and herald, mounted on a 2p coin. Retinue Billmen in the background.
Men At Arms - possibly the fastest to paint, thanks to the 'white' armour with no heraldic colours on them! Makes them look far more scarily business-like, I think. No banners are made yet, but that's my next task.
Mounted knights. I bought these mainly to give me the option of later-HYW battles, plus in my fictional Lavancia campaign things will have a HYW-WOTR flavour, and there's always space for some hard-charging cavalry in any army of mine!
Finally, a close-up of the billmen. Second-most numerous troops on the field, being outnumbered by Longbowmen roughly 2:1.

Painting continues, so updates - and ultimately a battle will follow, as soon as I have the time!

Sunday, November 22, 2009

Waiting and Waiting...

AAAaaaarrrgghh! Is there any annoyance in a wargamer's life to compare with a much-anticipated delivery not arriving? (Probably not, beyond the time when I accidentally misjudged picking up some marching Musket-troops and got a line of bayonet-wounds in my hand.) As of the time of writing, no sign of the delivery of the Wars of the Roses Army.

I sent the order on tuesday, thinking 'wednesday if I'm lucky, but count on thursday.' Nothing on Wednesday, so fair enough. Thursday - nothing. Hm. Still, no cause for alarm. There's still friday, and then even if that fails there's saturday morning, so I'll still be able to do something over the weekend. Friday - nothing. Then, damningly, Saturday - nothing! Can Royal Mail really be playing mind-games with me? Does the postman secretly hate me? Is there somebody down at the sorting office with a hankering for late-medieval 6mm figures?

So, the weekend has been spent in something of a wasted-time zone, with me reading up about livery colours and banners to fill the gap. Come on Monday - all my hopes lie with you!

Tuesday, November 17, 2009

Planning Projects

There have been some new developments afoot, which I thought I'd relay on the blog. The ACW campaign is still on the go, although 'real life' has compelled me to tidy my board away right now and make some space. Soon, I'll return to it! In the meantime, as the blog is meant to cover all my wargaming activities, I thought I'd bring news of a new project.

I pondered a new period for a while, and spent much enjoyable time planning out what I was going to do. The options it finally came to were a pair of Thirty Years' War armies or a set of Wars of The Roses troops. I finally plumped for the latter, and then spent time mulling over scales and daydreaming as I shopped cheerfully around online. I was going to do it in 28mm, then 15mm, then 28mm again, then not at all, then 28mm, then 6mm, then 15mm. An absolutely crazy process, but highly enjoyable! In the end I selected 6mm, not least because in these days money is tight, time tighter, etc. (I'm sure you know how it is!)

What finally swung it was the Baccus 6mm armies and deals. To put it in perspective, a sum of about £30 would have bought me a pretty decent set of figures in 28mm, which I could probably have made a few units with. The same sum in 6mm could buy me an entire army!

My aim isn't just to 'do' the WotR entirely, but to at least partially do it in another form. For some time I've been running a medieval campaign of my own (unpublished on the internet, but written up in my notebooks) for the "Kingdom of Lavancia" as I call it. Lavancia is a fantasy realm in the Late Middle Ages, torn apart by fractious Dukedoms and noble houses. It was initially used by me for my old DBA 15mm Hundred Years' War armies, but I've rather gone off this option. DBA is actually quite poor for doing the HYW, as the variety of troops drops away and a lot of DBA's fun is lost. Plus, bases of four men I painted years ago tend to look a bit underwhelming to my eyes now, after appreciating the impact larger bodies of troops can have!

So, my initial campaign will continue but I'll be widening the timeframe an almost imperceptible amount from the Agincourt, French Conquest, Joan of Arc phase of the HYW and adding in the WotR. I'm also switching away from DBA, as I have recently come across Basic Impetus. It looks more interesting, still admirably simple, plus it requires very few bases to field an army. I can, with only a few tweaks, field the armies listed for HYW English, French, York, and Lancaster. It all sounds pretty good, so I'm all set to go and recount here my full army-collecting progress! The order has been placed, and I'm currently awaiting delivery.

Wednesday, October 28, 2009

Grand-Tactical Level


I haven't posted for a while, due to a wry neck putting me out of action for a week. The doctor diagnosed it and used the proper medical name, torticollis, which I thought sounded rather like a type of pasta-shape. Oh well, the end result is: I'm fine now, but wargaming went on hold for a few days! Now I'm back, I'd like to cover an area of the campaign I've missed before now: the grand-tactical level.
On the strategic map I've got area boxes which cover the nominal town or city, plus a fair bit of the surrounding countryside, which have to get transferred in a realistic way to the tabletop. On official campaigns you regularly get randomly generated battlefields, which is perfectly acceptable, but I personally like to have a 'real world' for campaigns with numerous possible battlefields that can be selected and marched to, avoided, flanked, etc. I think it adds a whole lot more. The drawback is that I don't want to map an entire country as I'd spend all my time on map-making rather than playing!
So, enter the area box - in close-up! Each area on the strategic map is split up into an 8 x 8 grid of smaller squares, each of variable 'real-life' distances but of 1ft x 1ft on the tabletop. Out of this, there are potentially 49 different DBA-sized battlefields in a single area. Here's an example:
The Union has a reasonably active August 1861, and sends it's cavalry to occupy Greenock, securing the Rebel-sympathising southern bank of the Clyde estuary leading out of Glasgow. Sadly, the city's shipyards don't yet have total access to the sea, as the northern shore is firmly in rebel hands - for now. More serious is the movement unfolding against the Rebel army that has siezed Falkirk. The trained core of the Union army is at Kilsyth to the west, and attacks them - but in a surprise move, the large army of militia troops in Edinburgh marches in from the east! It's a grand plan, Napoleonic in scope, which will no doubt earn the promising officer George McClellan a command if it should succeed. Now for a closer look at the Falkirk Map Area.
And here it is, drawn on an 8x8 grid! In terms of accuracy to reality, I'd say the map is 10% Reality and 90% Fantasy, but that's all that's needed! I've used the actual town names, placed them relative to each other, and drawn the only significant physical feature, the river Carron, on quite accurately. The road network, woods, hills, and railways are all invented. Pretty much the only modifications for 'reality' came when I looked up some towns on wikipedia and learned some minor fact, but adding in anything like this is pure whimsy - just for the fun of it! It's also worth pointing out that certain thudding inaccuracies will simply be ignored. Stirling, for example, will be mysteriously going without a medieval castle over it's town centre, as 19th Century America tended not to have too many of these!
Anyway, I didn't have time to detail this before the earlier first-encounter battle by the river Carron, but marked on above was how the armies first approached and engaged. The union occupied a slight salient in the river and blocked the main road routh to Falkirk from Stirling (the fictional road network does link in with the strategic map's connections to other areas.) Alas for them, the wily Beauregard souted them out with his superior cavalry and flanked them on the Grangemouth road to gain his close-fought victory. Now though, he is in posession of Falkirk and needs to fall back fast from the Blue pincers, if he doesn't feel like taking on odds of three to one!
With his cavalry watching the roads, he immediately detects the rival Federal army from Kilsyth as it approaches Larbert, plus shortly after this his other cavalry screen detects the larger Federal army coming from the direction of Livingston. Cavalry screens are shown above as dotted red lines, can see 2 squares, plus roughly a half-square if on a hill (I arbitrarily decided.)
Faced with this, Beauregard abandons Falkirk in record-time and begins pounding up the Stirling road, his position folding up like a collapsing bag. Movement on roads is twice as fast as movement across country, so the closest Union army takes Larbert and then sees it's movement slowed, not to mention the cavalry skirmishers slowing things yet more. All movement is simply done relative to each other, so as the Union move 'x' squares, so the rebels move 'x' squares. As such, without the need for a tabletop battle (and I'd been half-expecting a fighting retreat one around Larbert) the rebels escape. No doubt happy at winning a battle and escaping, they can be quite pleased with the disruption caused. Likewise no doubt General McClellan will be happy that he has beaten a rebel force which his spies inform him doubtless outnumbered his own several times.

Sunday, October 18, 2009

July 1861


Time is short at present, but I thought I'd post a little 'teaser' at least, to show you the strategic shape after the first battle of the war. Following the Confederate victory at the River Carron, each side has an exposed army protruding into enemy space - the Union at Kilsyth and the Rebels at Falkirk. The Union has superior forces but also has to keep heavy garrisons in the key cities to ensure they stay unassailable. The Rebels have been digging entrenchments at Stirling and Dumbarton, making shifting them a far tougher prospect. The recent victory gives their army some experience, but the road network in the Central belt is well developed and there is no real prospect of cutting the Union in half. The Glasgow-Edinburgh link can be disrupted, forcing massive Union detours, but an outright break would require such a deep and secure penetration that by the time the Rebels could make it, they'd have effectively won the war anyway! Strategically, there seems little to gain on the offensive, putting the Union in the position of having to do all the attacking.

Elsewhere in Scotland, not shown above, there has been some minor activity up in the highlands. The Union enclave at Aberdeen has dug itself in, and new Rebel recruits have been mustered at Fort William, securing each end of the Great Glen.

That's the situation for now. Next up: the Union attempts to up the pressure...