Showing posts with label Wars of the Roses. Show all posts
Showing posts with label Wars of the Roses. Show all posts

Saturday, June 16, 2018

Back to the Wars...


Although this blog is intended to cover all sorts of war gaming stuff, if I had a 'great work' on the go, it would be my Wars of the Roses (WotR) campaign that I've been pursuing, on and off, for years.  (Just checked my old posts - since 2010, dear god!)  

I've been away from blogging, but not the hobby, for a year or two now - mostly down to real-life stuff, like having a family, getting in the way of things.  However, I'm determined to get my hobbying back on the go again, so this is part of my effort to make myself progress my campaign narrative onward.  

Last time I was gaming this, things had broadly reached an historical parallel: York had pursued the crown but died in the trying; his son Edward had taken up his claim, and won a massive victory at Baunton to sieze the throne.  It was the narrative equivalent of the battle of Towton in 1460, and brought things to a bit of a climax for a while.  

I dabbled in a side-narrative, pursuing the story of a minor noble who was involved in the local wars in the north, to keep myself busy.  However, he was inconveniently killed in a minor skirmish, and the whole thing rather lost momentum.  No problem however, as I had of course blogged all the results of my grand campaign, so I knew I could take it up again at some future date.  

So, We are now faced with an England under Edward IV, some time around 1465-1470.  Things are set for the tenuous Yorkist hold over the land to be tested once again, mainly because the previous battles had an unlucky habit of leaving a lot of powerful personalities still alive and making mischief, who historically had been killed off by this point.  Grudges need to be settled, so let's recap the main power-houses that have started to emerge up until now...  

YORK
The ruling dynasty, under King Edward IV.  Although notionally top of the pile, things are very worrying beneath the surface.  Many Lancastrian die-hards are still living in England, merely waiting for the chance to rebel and restore the house of Lancaster.  Edward relies on a network of close allies like his brother Gloucester, and Lord Hastings, to help him keep a lid on things.  In Edward's own mind, he fought to avenge himself on the Edmund Beaufort, the Duke of Somerset responsible for opposing his father, and succeeded in doing do when Edmund died at Baunton.  The wars are, to him, basically over.

LANCASTER
Henry VI, and more accurately his wife, have kept the opposition going in exile with French and Scottish backing.  Henry VI is in no fit state to rule, but his claim is still pursued and has many supporters.  He has an active and ambitious young son in Edward of Westminster, Prince of Wales.  He himself, in tow to his wife Margaret of Anjou, is in Scotland and poised to invade to stir up resistance.  Although his initial pool of supporters is small, he has potentially huge reserves across England and Wales, so if the queen manages to build up any momentum, it could all swiftly turn around for her family.  

BUCKINGHAM
The Duke of Buckingham has had a fine time in the wars.  Although his historical equivalent died at the Battle of Northampton, our re-fight version has kept going in the Lancastrian army up to Baunton.  He escaped from the resulting disaster and made it to France, where he notionally remains a supporter of Henry VI.  However, his success in the war can hardly have gone unnoticed, as the principal figure keeping the Lancastrian cause afloat, militarily speaking.  There is the serious chance that the Duke could wind up on the throne himself (he is a great-grandson of Edward III, after all) or at least the de-facto ruler in Henry's name.  

He's turned into a strange figure, old Buckingham: his men killed the Duke of York in battle, then he defeated Warwick at Gerrard's Cross to take London from the Yorkists, becoming one of the principal Lancastrian commanders alongside Edmund Beaufort.  At Baunton he fought well - practically the only Lancastrian to do so - and made it off the field with the biggest surviving chunk of the Lancastrian army.  Of course some might say his holding back in the early stages of the battle was what doomed his rival Edmund Beaufort and possibly lost the battle, but who can say for certain?  

WARWICK
The Earl of Warwick was a major figure in the historical wars, but in this re-fight he has been embarrassingly absent.  Rather than fight at places like Northampton, 2nd St Albans, and Towton, Warwick here has fought once at Gerrard's Cross, and was humiliatingly betrayed and routed for his trouble.  He fled to Calais, and thus missed the climactic battle at Baunton - although he doubtless feels the mercenaries he sent to assist Edward IV were crucial in securing the victory.  Now he's a man with something to prove, trying to get his diminished Neville family a bit of influence and credibility back.  Doubtless with the Yorkist regime being so frail, he is a critical supporter - but far from a reliable one.  His historical counterpart flipped between supporting Edward IV and Henry VI pretty much at will, and history seems set to repeat itself.

SOMERSET
A curious one here, more an individual curiosity over a faction: Edmund Beaufort, the great enemy of York, is dead at Baunton.  Now Henry Beaufort has inherited his title as the Duke of Somerset, and hasn't led Lancastrian armies in bloodthirsty victories yet - due to his fathers' protracted a-historical survival.  Now he is following the historical path set by the real Henry Beaufort, of submitting to Edward IV and apparently becoming a close companion.  The real Henry however couldn't live with his betrayal of the old king, and historically broke with Edward IV in 1464 and died at Hexham.  Our re-fight Henry is currently, nominally, a Yorkist favourite, but of course we know he's on a hair-trigger to defect to Lancaster under even the most long-odds conditions.  

So, how will these forces compete to try for the throne next?

Saturday, June 6, 2015

Wars in the North

I've not been sticking too rigorously to my WOTR mini-campaign recently, which has rather discouraged me from posting about what I'm up to.  So, to fix the fact I've fallen rather behind: some updates!

A potential three-way battle on Potterburn was fought out between the Lancastrian Whitcaster, and the Yorkist Monkton.  Monkton had been besieging a local lord, when Whitcaster attacked him.  From rolling the setup, the result was actually a straight two-way fight: The besieged stayed holed-up, while Monkton took a hilltop position and Whitcaster attacked him head-on.

Monkton's defence proved alarmingly effective...

...while Whitcaster's advance was particularly shambolic!

Whitcaster, raging at his fleeing followers!
The result was a spectacular defeat for Whitcaster, losing him most of his strength and then both his vassals, who promptly ditched him and sought neutrality.  Harsh, but (un)fair!

On top of winning the battle, the Yorkists took extremely light losses, much to the fury of the local lord who was under siege - he had been counting on a bloody encounter leading to both the rivals retreating with losses, but instead they kept up the siege and he was forced to concede that maybe knuckling under to the triumphant Lord Monkton might be politic...

Following this fight, our own protagonist Lord Hadley had a date with destiny all of his own.  Invading the lands of the Lord Turston, a minor but relatively powerful figure.  Hadley split his own forces to try and lure Turston to battle, but sadly things didn't go too well!  

The initial line-up, with Hadley on the left
  
Turston advances, and Hadley's allies arrive right on queue!

Turston's levies surprisingly block the new arrivals, while the melee develops in the centre.

Hadley rolls a six, and gets himself killed right in the thick of the fight!
Yes, the perils of having a 'favoured' character in the campaign!  Hadley got himself cut down in the thick of the fighting, and his army routed.  Surprisingly, things recovered a little after this: both his vassals - Rosford & Leadbeck - proved loyal to the Yorkist cause, and his son took over smoothly.  Humphrey, the new Lord Hadley, is rolled up as 'bland' and 'depraved', as well as 'disliked'  Hm, at least he's half-competent in a fight - hopefully more than Dad was...





Tuesday, February 17, 2015

Showdown at Potterburn

Something of an interesting turn of events in Northern England: a potential three-way battle...



Potterburn is a decent estate of strength 7, located on the western edge of our campaign map - and caught between Lords Monkton and Whitcaster, the two Perkins brothers on opposite sides of the war.  With the lords having picked off the low-hanging fruit, they are now growing in strength to the stage where Potterburn can no longer stay neutral.

First to move is Lord Monkton, our solid-but-unimaginative Yorkist.  He marches west from Fishdale and arrives in Potterburn, with a force roughly equal to the local host.  Potterburn is also pro-Yorkist, but has no intention of simply rolling over to a bigger neighbour.  He holes up in the manor-house for a siege - or, more accurately, a prolonged stand-off while the two loyalists negotiate with each other about influence, titles, and other baubles.  

So far, so mundane - except that Lord Whitcaster then marches south into Potterburn with his Lancastrian rebel army!  This move is largely forced on the Lord Whitcaster, as every other direction has him hemmed in by more powerful foes.  The active Lancastrian decides to try his luck against Potterburn and his brother, since after all - capturing or killing his brother on the battlefield will certainly boost his chances.  

We now have the bizarre situation of three equally-sized armies all contesting the same area.  It is likely that the brothers Monkton and Whitcaster will fight each other, so Potterburn can theoretically sit back behind his walls and let them scrap away; the survivor will almost certainly be too weak to pursue a siege.  However, there is also the chance that by entering a fight he would tip the battle one way or the other and could basically make all the difference between victory or defeat.  

There's also the matter of Lord Potterburn's characteristics: Depraved morals, an enthusiastic fighter, and astoundingly treacherous!  The man's as predictable as a lunatic.  Basically because he is a lunatic, but just one that happens to have a title, and a large army at his disposal.  

[Based on reading about 'solo campaigns', the advice I got for a complex situation was to come up with several plausibly coherent courses of action per participant, and then roll a dice to randomly select a way for them to jump.  I'll do this for our battle, which may be a straight York vs Lancaster affair, or a far more random one with an unpredictable third-party taking to the field!]  

Thursday, January 29, 2015

First Turn Results

Back to relax in the comfort of Hadley Hall, Sir Richard reads over the reports that have come in from his spies through the region.

Lord Turstoke, the Lancastrian rebel to the south-west, has apparently fought a battle.  Despite being slightly outnumbered six-to-five by the neighbouring lord of Muncaster, the superior quality of Turstoke's retinue allowed him to triumph.
The start of battle, with Turstoke facing a line of Muncaster men while his own is split by a copse of trees.

Lord Turstoke himself, leading his dependable bodyguards.

Turstoke's right-wing starts the fight, putting the Muncaster militia to flight with a well-judged volley.

A sharp fight between the retinues, with Turstoke's men swiftly falling on the enemy flank.

The end of battle - the left-wing barely got engaged, but the right won things handily! 
Turstoke has now taken Muncaster as a vassal, and then swept on with his largely undiminished force to compel the weak lord of Greyburn to falling into line.

To the west, the Lord Monkton has taken Fishdale after a siege compelled them into line.  Lord Whitcaster has marched away westwards, snapping up the poor regions of Slagfield and Tursfield - poor pickings, but easily gathered up.

To the north, the rebel Lord Potterchester is apparently enjoying a run of success: the small Blackstoke region was compelled to submit, and also the pro-Lancastrian regions of Cornton and Leyley were swiftly induced into rebellion.

Some mixed news from north of Hadley, however: the Yorkist rival Lord Wolviston, who could at least have been a shield against the rampaging Lord Potterchester, has instead gone down to defeat.  He apparently attacked the Lord Turston whose lands lie between Potterchester and Hadley, but found himself narrowly defeated.
Lord Wolviston lines up his five companies to face seven rival ones.

Lord Wolviston shouts encouragement


The battle begins, with disjointed mobs clashing across the field.  

Wolviston's archers score a rare success on levies, but overall the dice are cruel!

An unnaturally skilled manoeuver by levies turns Wolviston's left flank!

Desperate fighting and high casualties all along the line, when finally - by a single dice-throw - Wolviston's retinue breaks and routs!
 The overall picture of these battles and marches begins to take shape for Lord Hadley, as he inspects his maps.

A Working copy on Excel - red shades show the Lancastrians, blue shades the Yorkists.




Wednesday, January 14, 2015

Lord Hadley Rides Out...

It's the start of our campaign, and Sir Richard Ferrier, Lord Hadley is about to head on his way.  Nobody becomes the king's favourite or bags an Eardom by sitting at home!

Sir Richard prepares to set out from the courtyard of Hadley Hall
The estates of Turston and Greyburn lie to his north and south, both Lancastrian - but the former is stronger than Lord Hadley on his own, while the latter is a measly 2-income region, barely worth the time and energy to subdue.  Far more promising is the option to head west, for Rosford.  The Lord there is pro-Yorkist, and weaker than Hadley, so he should be made to see the wisdom of knuckling under pretty swiftly.

Hadley's Retinue on the road, marching to Rosford.  
Due to his overbearing strength and the fact old Sir John Demain - Lord Rosford - is already sympathetically inclined, it proves to be a walk in the park.  Nothing like a private army to smooth the way for yourself, thinks Sir Richard - why had nobody thought of this before now?  

Pitching camp while marching about and bullying the weaker lords into line - it's a fine old life!
 After getting Lord Rosford to submit, Hadley turns northwards, to Leadbeck.  The local lord, Sir Anthony Dewhurst, is similarly positive to his support of King Edward.  Just as with Rosford, he is also too poor to kick up much of a fuss and accepts Lord Hadley's commission.

Marching back to Hadley Hall, Sir Richard can relax in his chambers in the knowledge things have started pretty well.  Lords Rosford and Leadbeck are now his to command, in addition to his own troops.  Now his Lancastrian neighbours such as Turston to the north are outnumbered, and can be compelled to submit!  Just as long as nobody else out there does anything to spoil his plans...

Lord Hadley's first little outing to 'recruit' supporters.

Sunday, January 4, 2015

The Northern Map, 1461

I have just realised that I've not yet provided a full map on the blog - after all my discussions about how to make it!  Here, then, is the full thing:



With the key nobles shown on their respective home areas, it's actually a bit like this:


As I previously mentioned, I shall be playing the various individuals, but for simple blogging advantage I shall do it all from the 'perspective' of one noble - selected as appropriate, depending on the situation.  Since this is the beginning I can pick pretty much as I please, and have selected Lord Hadley.  He can be seen above in the right-hand column, second row from bottom.

Wednesday, December 31, 2014

Dramatis Personae, 1461

For this campaign I wanted a specific figure to represent an individual, through 'thick and thin' (or, perhaps more suitably, 'to the death').  I can't do all 25 nobles sensibly, but the six powerful lords of the '12 income' castle areas are certainly do-able.  Rather than write all at first, I intend to follow particularly one random individual, and then see where the 'narrative' leads.

Here are the six power-brokers for our northern war:


Richard Ferrier, Lord Hadley - this fellow is our initial protagonist.  A pro-Yorkist 'new man', he shall be seeking to put down all resistance in the area on behalf of King Edward IV.  He even sports his Blue & Murrey colours as his livery, to advertise his loyalty to the new regime.  His own symbol is a castle tower, which shall hopefully grace more than a few battlefield triumphs.  He is described (i.e. rolled up as described previously) as easy-going and liked, but unscrupulous.  Decently skilled at warfare, his main characteristics on-field are his experience and - above all else - his driven personality, relentlessly pursuing whatever he perceives as necessary.  Pity any servant that fails to produce the goods for the big man...

Thomas Fawcett, Lord Wolviston.  Another Yorkist man, sporting blue & white livery plus a natty 'cross' heraldic symbol, poor Lord Wolviston is a bit too dour to be popular.  Genuine in his morals and dependable as an ally, he is nonetheless a grim figure and something of a 'plodder'.  Still, he's powerful and a decent fighter, so who knows if he shall become the favoured of the crown?

John Demain, Lord Potterchester.  This fellow is a pro-Lancastrian loyalist, giving only notional - if that - loyalty to Edward IV, while his longing for a restoration for Henry VI is an open secret.  His livery is red and yellow, and an ermine symbol is used by his men.  Although of slippery loyalty to those he feels are expendable, there's no denying his formidable reputation: popular and generous with the local gentry and commons, he's well-liked and also said to be a born fighter - deadly on a battlefield, even if lacking experience (no doubt something he'll soon put right.)   

William Johnson, Lord Turstoke.  Sporting red and black livery and a Boar symbol, he is also a Lancastrian die-hard.  Far less well thought of than Potterchester, Lord Turstoke is widely experienced in wars but sadly this has given him nothing but excessive chances to prove his ineptitude and laziness.  He is said to be very charismatic and likeable in person, so clearly he's a decent enough sort - just not cut out for warfare.  More of a lover than a fighter, it seems!

Lionel Perkins, Lord Monkton.  Blue and Yellow livery, with a crossed-keys symbol.  He's a Yorkist, and the younger brother of the Lord Whitcaster (of whom more below!)  He may be a bit sluggish in action and something of a dull, bookish thinker - but when he moves, he moves!  Both skilled and experienced in arms, he is a dangerous fighter on the battlefield (when he eventually decides to get there...)

Richard Perkins, Lord Whitcaster.  With his leaf symbol and red livery, Whitcaster is a faithful Lancastrian.  His conscience has kept him true to the exiled king, even as his younger brother the Lord Monkton has treacherously aligned himself with the Yorkists and split the family apart.  Decent and experienced, he is a solid and capable opponent.

(When generating random names, I never noticed that two of the powerful lords had the same surname.  The chance for the two nobles, close by on the map and split between the two factions, for not being close relatives split by the wars was too good a dramatic fluke to pass up!)  

Monday, December 15, 2014

Personality goes a long way...

One of the more appealing features of the Wars of the Roses is that it allows very wide scope for the personalities of various lords and nobles to have a big impact.  

(Incidentally, this is not always a feature of some wargaming periods, as there seems to be some kind of unspoken convention everybody has agreed upon!  Many American Civil War rules allow for the colourful personalities in the various generals for example, but strangely the 'personal' element is largely absent from, say, WW2 games - obviously figures like Montgomery, Patton, Rommel, etc. were all quite bland and unremarkable types that just rubbed along wonderfully...)

Anyway, the wargaming gods have decreed that WotR games should allow for personalities to have an impact, as this opens up all sorts of intriguing possibilities for backstabbing, betrayal, or just good old-fashioned incompetence.  The original Miniature Wargames article outlines a system, which is actually attributed to Tony Bath's famous work on 'Setting up a Wargames Campaign.'  Bath however set out the basics, and never tried to explain how the idea could be applied in practical terms.  Jim Webster in Miniature Wargames sets out a method of putting it into practice for determining how people act.  

For each area we have a lord in charge, and his personality is summed up in seven categories.  Each category is a simple 1 to 6 scale, with the opposite extremes at either end.  For example a roll for morality would be 'paragon' for a 6 (kind, generous, friendly- basically doomed in a WotR setting) going down through an unremarkable person around 4 or 3, then descending down to 'depraved' on a 1 (uses phone in cinema, cracks knuckles, etc.)  

The categories are as follows, along with an explanation of their effect:

DISPOSITION
This has no direct game effect, beyond being a handy mental 'hook' to hang your notional person on, so they stick in your mind.  In more practical terms, it also provides another dice-roll to use when averaging out your 'popularity' category (see below).

MORALS
As with the above, the combination of Disposition & Morals is just to make the character recognizable as a personality.  It could also be used if necessary to see how two figures cooperate, I suppose - after all, a paragon is hardly going to be close to some depraved monster, is he?

MILITARY APTITUDE
The first real game-centric trait: how skilled is he as as a tabletop commander?  It's a straight 1-to-6 rating, but of course this can easily be tailored to pretty much any rule-set you care to use.  It also lets us settle off-table matters like sieges by rating his competence.  A lord with a '6' will be certain to topple any castle within a turn, but a level '1' incompetent could well be there until doomsday.  

MILITARY EXPERIENCE
This rating is again very similar to the above, rating how much of a rookie our man is.  In the Webster rules many rolls for checking military competence allow you to use "either his aptitude or experience" - so this is effectively a "do over" roll, to stop you getting saddled with a dead-beat.  Interestingly, I notice that Tony Bath's original system allowed the characters' experience to be raised with time over various battles, so a character - providing they stayed alive - would steadily improve their rating.  Webster ditches this for simplicity, and probably wisely: say what you like about Tony Bath, the man wasn't afraid of complex and detailed book-keeping!

ACTIVITY
Basically, how swift in action is he?  If the lord commands a section of your army and you need him to bring it to the battlefield, he needs to roll against his activity level to see if he does it promptly.  A level '6' lord will clearly be bounding to your aid with Tigger-ish enthusiasm, while a lazy '1' lord may well only be out of bed before your crisis has come and gone!

LOYALTY
Things don't always go well, and when you get beaten in a battle, those lords that had been submitting to you might take new ideas into their heads!  A roll against loyalty decides if your followers stick with you after a setback, or ditch you.  It would be a calculated risk to accept help from a highly skilled and powerful lord if he turns out to be as treacherous as an icy step...

POPULARITY
Sometimes lords can submit without fighting doomed battles, if you're stronger than them or also if you're more popular than them.  Popularity is dependent on other personality features, so instead of being a dice-roll, the Popularity number is an average of the six previous rolls.  Unless you've rolled for the reincarnation of Alexander the Great, it very frequently comes out as being a 3 or 4, for generally liked/disliked.  One notable feature - a character with loyalty of 1 or 2 is rated as a '6' for calculating the average, as he is taken as a shameless dissembler - presumably channeling Richard III from Shakespeare!  

In addition to the above I have added in a few tweaks based on the characters' pro-Yorkist/Lancastrian bias.  When checking against a test for a similarly pro-'X' lord, I usually allow a pass when 'either' rather than 'both' conditions are met.  For example, a pro-Yorkist lord seeking to take over another pro-Yorkist will get a fight-free submission if he is either stronger or more popular, while a pro-Lancastrian target would fight unless he was both weaker and less popular.  Likewise, a lord on the tabletop who has an independent command may fail you if he is pro-Lancastrian and you are pro-Yorkist, just to keep that prospect of treachery alive and well...

Wednesday, December 10, 2014

Setting up the Wargames Campaign

To continue with my adaptation of the campaign system discussed previously: not everybody will have a Miniature Wargames with Battlegames (MWwBG?) copy handy, and although I'm adapting it and shall explain a bit of my thinking - I still strongly advise anybody interested to get a back-copy online!  

I wanted the campaign to be in a fictionalised region of the North of England, so I kept the basic notion of dealing out a random 5 x 5 grid of playing cards.  The result for me is in the picture below:



The numbers of the cards represent the strength or wealth of the region, the higher the better.  Court cards are naturally something special, so they are taken as a strength of 12 and represent a city, castle, or other powerful noble's personal estates. The other feature of the cards is their suit - since the Wars of the Roses is split between two factions, I took all the red-suit cards (hearts & diamonds) as nobles with a pro-Lancastrian leaning, while the black suits (clubs/spades) are taken as having pro-Yorkist sympathies.  Our protagonist lord may still have to fight in feuds with pro-Yorkists as rivals for royal favour, but they are generally more amenable to him than the Lancastrians.

From the photo above you'll see that I got a not-bad draw.  There are about 15 pro-Lancastrian regions compared to 10 pro-Yorkist ones, and an above-average six cities/castles.  I drew 4 Lancastrian strongholds against two Yorkist, but I felt this might be a bit too lop-sided and decided to switch one to make it three-each.  

Next, a bit of character to each region - which I think is an important bit of any campaign.  By looking around on Google Maps, I was able to get a quick list of appropriately 'Northern'-sounding names for each area.  I didn't want any actual places in the fictional map, so I split each name in two and randomly mixed them up.  For example, places like 'Whitbeck' or 'Cornforth' can be switched around to make 'Whitforth' or 'Cornbeck', for example - non-existent places, but they sound right.  You can do it manually, or - as I did - rig up an excel sheet to randomly generate match-ups for you.

Each area needs a lord to represent it, of course - and the names of the lards are handled in pretty much the same way as the place-names above.  A Google search for 'northern english surnames' turned up plenty of examples, and then I prepared a list of common first names - I used the character cards from 'Perfect Captain' but there's no great surprise to them: lots of Johns and Richards, etc.  Again, I randomly paired up the results.

Basically knocked up on an Excel spreadsheet - complete with clip-art for the Castle in Wolviston
Here's an example of some regions and nobles.  More on the personalities in the next post.

Saturday, December 6, 2014

Wars of the Roses Northern Campaign, 1461

I have been so busy painting and gaming, I've not actually managed to update my blog for ages!  Well I thought I would hang off until I had something of interest to report back with, so here I am at long last with an update on my Wars of the Roses plans.

As some may remember, I have been re-creating the Wars of the Roses (WotR) at some length, in fits and starts, for some time.  My last big outing resulted in a climactic battle which handed victory to the Yorkists under Edward IV, and saw the Lancastrians flee to exile.  After the monster-sized battle of Baunton that concluded that one, I felt I wanted to tone things down and reduce the scale a little, to make it a bit more manageable.  

As the campaign moved into the 1461-1465 phase which saw the Yorkists trying to establish their rule and putting down rebellions across the North of England, it seemed to me like a good chance to make it more 'local'.  I also had the notion of creating a fictional lord and following his personal little 'narrative' as he fought to become a more powerful noble over his rivals - true WotR stuff, basically.

I had to leave it for a while, as I simply couldn't really work out a good campaign system to adopt.  I tinkered around with a couple, read Donald Featherstone & C S Grant, and struggled to figure out how I wanted to approach things.  Nothing was really quite how I wanted it, but then I came across something rather out of the blue - more specifically, out of 'Miniature Wargames' (with Battlegames) Issue 377, from September.  It had an article by Jim Webster which outlined a system of using playing-cards to produce a playing area of various regions, added in some character-personality profiles, and rules for how to conquer a little mini-empire.  The article specifically dealt with the fall of Late Roman Gaul, but he himself pointed out that the system he used was first thought up for Biblical warfare (back in Issue 368 of the same magazine.)  I loved the idea, and since it had proved adaptable enough to cover two periods already, I knew it could be tweaked enough to do for the WotR.  

I've played around with some medieval adaptations of the rules a little, and am now satisfied enough to give it a go.  The next while should see the blog back in use as I explain how I've set up the world, run through the game in practice, and then finally return to the tabletop.  

Tuesday, June 24, 2014

First Battle of St Albans, 1455


Monday last week, I was at the club for a game with a friend - we had promised each other for some time that we would give one of the historical scenarios in 'Bloody Barons' a go, and so we started at the start: the First Battle of St Albans.


The Main Street, which put our model-houses collections to the test!
Things actually came out rather historically, with a Yorkist victory.  The Duke of York himself was stopped in a protracted battle with the Earl of Northumberland's men, which started dramatically with a Yorkist captain being shot down right before as the two sides charged in, then their reinforcements taking their time in working their way through the alleyways to assist.  Salisbury had a slow advance due to a unit of Levies winding up at the front of the road, who were distinctly slow to push ahead.

It was Warwick in the centre who really decided things - he charged in and fought with the Duke of Somerset, who had decided to lead from the front.  Somerset took two hits and needed merely to roll 2+ on each save roll to survive: he promptly (inevitably?) rolled 'snake eyes', which is basically double-dead!  With their leader slain, the whole Lancastrian centre took to its heels, forcing the gloomy Henry VI to run for protection with Lord Clifford's men, hotly pursued by Warwick's troops (no doubt yelling explanations that this was all just a big misunderstanding!)

Henry VI with Yorkists in hot pursuit
The game came to an end at this point as the time-clock ran out, with two out of the three Lancastrian wards routed and one of their big leaders dead and another one Northumberland fleeing.  Due to the routing of one of the Yorkist household units, plus the town-scape slowing advances across the board, it came out as only a 'Marginal Win' for the Yorkists, but it certainly felt far worse!

Monday, May 26, 2014

WOTR Workbench


The last wee while has seen me gather quite a bit of Medieval stuff for the WOTR, and I have been particularly emphasizing 'personality' figures, to help make the next campaign a bit more 'narrative' in style.  So, I've stocked up  Here, in no particular order, are some of the things cluttering the work-bench.  Some were ordered pre-Carronade, but most were picked up opportunistically on the day itself!  

16 Archers from Front Rank.  Pleasantly 'chunky'-seeming next to the plastic ones, as if wrapped up against a cold day.  

4Ground house model - marvellous little thing!  It is also a 4Ground wagon, which has been stuffed with plastic Renedra barrels, to provide army supplies.

10 Archers by Old Glory.  I got these guys because they are dressed very much in the 'peasant' style, with hoods & padded armour more prevalent and metal armour much scarcer - should be good for levies.  

A pair of Perry Cannon with crew.  These are the 'single-arc' cannon for elevating the barrel, which should make a bit of contrast with my existing one (twin-arcs, looking a bit heavier)

15 Billmen by Wargames Foundry - also includes the odd captain figure.  Remarkably appealing models, some of them so long-faced and stern they are practically cartoonish - love that effect! 

Command Group by Crusader Miniatures - two generals/nobles, a herald & (a bonus?) trumpeter.  I got them because I feel my nobles would often want a bit of a 'riding company' to announce their brilliance to the world.  

Command Group by Corvus Belli - a general, standard-bearer/champion, plus a herald & trumpeter.   The champion is hoisting a sword roughly his own size, while the general looks angry enough to kill the entire world.  


Wargames Foundry Captains - excellent little bunch, perhaps fractionally on the stocky side, but how couldn't you love 'em?  I particularly like the one who is head-to-toe in plate, with only his nose poking out between his Bevor & Sallet.

Some random extra freebies here - Wargames Foundry sent me a mountainously-plumed general with my order (not period-appropriate, but he looks lovely) plus a standard-bearer of great use.  While I ransacked Colonel Bill's stand at Carronade, they gave me this peasant from their pick-and-mix box.  My first civilian commoner!

Perry mounted personalities - finally, my nobles don't have to walk!  The figures (at least notionally) are Edward IV swinging on horseback, Salisbury waving his helmet, and York sitting rather contemplatively, holding a hammer.  (Best way to ensure no interruptions while daydreaming, I suppose.)

Last, the Front Rank personality set for 'Warwick' plus a standard-bearer, a noble adviser, plus a squire close-by with a horse.  

Sunday, May 25, 2014

The Battle of Baunton - Aftermath

Following on from the battle of Baunton, it's high time to deal with the aftermath.  I'm on the brink of new campaign phases, as mentioned in previous posts, so it's only right to tidy up the loose ends of the previous phase before moving on to fresh fields.  Let's recap on the climactic battle of our campaign!


At the start of 1461 it must have looked pretty grim for the Yorkists.  The north in rebellion; Henry VI "liberated" to join his queen Margaret; Warwick routed and fled to Calais; London lost.  Poor Edward of York was looking like a doomed man after this run of poor luck, but he was located in his Welsh-border heartlands with a good army - so when the Lancastrians marched on him to settle the whole business, he was more than happy to oblige.



The armies clashed at Baunton in a day-long grinding match, before the Yorkists emerged triumphant.  Losses on both sides were very high, but the Lancastrian army was routed off the field and disintegrated.  Result: a decisive victory for the Yorkist dynasty, and Lancastrian hopes completely devastated.  



The two sides probably lost about half their army's strengths in the battle through dead, wounded and (the majority) fled.  The Lancastrian force however then underwent a complete disintegration as the surviving nobles fled for exile.



With defeat, comes the reckoning: Henry VI has fled with his queen into exile, to France via a fast ship from Southampton.  Buckingham, his most powerful lord, is likewise heading overseas to sanctuary.  His erstwhile puppet-master, Edmund Duke of Somerset, lies dead on the field.  Edmund's son, Henry Beaufort (now the new Duke of Somerset, thanks to his father's death) is wounded & captured by the Yorkists.  Historically, Henry Beaufort led the Lancastrian army at Towton and was defeated, only to later be pardoned - apparently the Yorkist regime wanted to show it could forgive and forget, plus Edward IV and Henry apparently shared an appetite for wine and women - therefore, it seems only fair that in our re-fight that he receives some similar forgiveness.  (True, he's just had his dad killed, but 'forgive and forget' works both ways, right?) 

Many other Lancastrian nobles wound up dead on the field, or fled with the king to exile - those captured all turned out to be either related to Yorkists who would save them (Baron Neville of Raby, for example, is part of the Warwick faction) or were too minor to be worth executing in place of a flamboyant pardon.   Those that fled are, of course, attainted by the next parliament to let Edward confiscate their properties & titles.  

On the Yorkist side things are mostly rosier - fewer dead, at any rate; and prisoners are largely abandoned back into friendly hands when the Lancastrian army routs.  The one notable exception is Edward's brother - Edmund Plantagenet, Earl of Rutland.  He was taken prisoner when Trollope wrecked his ward on the field, and he would have gone as a prisoner to Edward of Lancaster.  There seems little reason to doubt how the seven-year-old would have been prompted by his mother, when it came to sentencing the son of the great Yorkist usurper!  Taking a lead straight from his historical behavior at the Second Battle of St Albans, we decide that he orders Edmund beheaded on the spot.  Shame really, as if he had been spared he could have been a useful bargaining-chip for later use.  

For Edward however, the loss of his younger brother is a blow to be offset against the triumph of his house.  From tenuous control of the prisoner Henry VI a year ago, he is now the sole and undisputed ruler of England - fresh from his claim being 'vindicated by the god of battles'.  He proceeds to London where the crowds receive him, and he is crowned Edward IV.