Sunday, November 22, 2009
Waiting and Waiting...
I sent the order on tuesday, thinking 'wednesday if I'm lucky, but count on thursday.' Nothing on Wednesday, so fair enough. Thursday - nothing. Hm. Still, no cause for alarm. There's still friday, and then even if that fails there's saturday morning, so I'll still be able to do something over the weekend. Friday - nothing. Then, damningly, Saturday - nothing! Can Royal Mail really be playing mind-games with me? Does the postman secretly hate me? Is there somebody down at the sorting office with a hankering for late-medieval 6mm figures?
So, the weekend has been spent in something of a wasted-time zone, with me reading up about livery colours and banners to fill the gap. Come on Monday - all my hopes lie with you!
Tuesday, November 17, 2009
Planning Projects
I pondered a new period for a while, and spent much enjoyable time planning out what I was going to do. The options it finally came to were a pair of Thirty Years' War armies or a set of Wars of The Roses troops. I finally plumped for the latter, and then spent time mulling over scales and daydreaming as I shopped cheerfully around online. I was going to do it in 28mm, then 15mm, then 28mm again, then not at all, then 28mm, then 6mm, then 15mm. An absolutely crazy process, but highly enjoyable! In the end I selected 6mm, not least because in these days money is tight, time tighter, etc. (I'm sure you know how it is!)
What finally swung it was the Baccus 6mm armies and deals. To put it in perspective, a sum of about £30 would have bought me a pretty decent set of figures in 28mm, which I could probably have made a few units with. The same sum in 6mm could buy me an entire army!
My aim isn't just to 'do' the WotR entirely, but to at least partially do it in another form. For some time I've been running a medieval campaign of my own (unpublished on the internet, but written up in my notebooks) for the "Kingdom of Lavancia" as I call it. Lavancia is a fantasy realm in the Late Middle Ages, torn apart by fractious Dukedoms and noble houses. It was initially used by me for my old DBA 15mm Hundred Years' War armies, but I've rather gone off this option. DBA is actually quite poor for doing the HYW, as the variety of troops drops away and a lot of DBA's fun is lost. Plus, bases of four men I painted years ago tend to look a bit underwhelming to my eyes now, after appreciating the impact larger bodies of troops can have!
So, my initial campaign will continue but I'll be widening the timeframe an almost imperceptible amount from the Agincourt, French Conquest, Joan of Arc phase of the HYW and adding in the WotR. I'm also switching away from DBA, as I have recently come across Basic Impetus. It looks more interesting, still admirably simple, plus it requires very few bases to field an army. I can, with only a few tweaks, field the armies listed for HYW English, French, York, and Lancaster. It all sounds pretty good, so I'm all set to go and recount here my full army-collecting progress! The order has been placed, and I'm currently awaiting delivery.
Wednesday, October 28, 2009
Grand-Tactical Level
I haven't posted for a while, due to a wry neck putting me out of action for a week. The doctor diagnosed it and used the proper medical name, torticollis, which I thought sounded rather like a type of pasta-shape. Oh well, the end result is: I'm fine now, but wargaming went on hold for a few days! Now I'm back, I'd like to cover an area of the campaign I've missed before now: the grand-tactical level.
And here it is, drawn on an 8x8 grid! In terms of accuracy to reality, I'd say the map is 10% Reality and 90% Fantasy, but that's all that's needed! I've used the actual town names, placed them relative to each other, and drawn the only significant physical feature, the river Carron, on quite accurately. The road network, woods, hills, and railways are all invented. Pretty much the only modifications for 'reality' came when I looked up some towns on wikipedia and learned some minor fact, but adding in anything like this is pure whimsy - just for the fun of it! It's also worth pointing out that certain thudding inaccuracies will simply be ignored. Stirling, for example, will be mysteriously going without a medieval castle over it's town centre, as 19th Century America tended not to have too many of these!
Sunday, October 18, 2009
July 1861
Time is short at present, but I thought I'd post a little 'teaser' at least, to show you the strategic shape after the first battle of the war. Following the Confederate victory at the River Carron, each side has an exposed army protruding into enemy space - the Union at Kilsyth and the Rebels at Falkirk. The Union has superior forces but also has to keep heavy garrisons in the key cities to ensure they stay unassailable. The Rebels have been digging entrenchments at Stirling and Dumbarton, making shifting them a far tougher prospect. The recent victory gives their army some experience, but the road network in the Central belt is well developed and there is no real prospect of cutting the Union in half. The Glasgow-Edinburgh link can be disrupted, forcing massive Union detours, but an outright break would require such a deep and secure penetration that by the time the Rebels could make it, they'd have effectively won the war anyway! Strategically, there seems little to gain on the offensive, putting the Union in the position of having to do all the attacking.
Elsewhere in Scotland, not shown above, there has been some minor activity up in the highlands. The Union enclave at Aberdeen has dug itself in, and new Rebel recruits have been mustered at Fort William, securing each end of the Great Glen.
That's the situation for now. Next up: the Union attempts to up the pressure...
Wednesday, October 14, 2009
Battle of the Carron
Sunday, October 11, 2009
The Armies
First, the forces of Union! Using the DBA 1500+ expansion rules and army lists, I've assembled what will be my fundamental Union force:
Wednesday, October 7, 2009
Campaign Map
My first task for the campaign was to make a map for the armies to fight over. As I’m using the rules of ‘A House Divided’ this meant it would be a straignt area-to-area map of boxes for key locations, linked by roads or railways or seaports. There was also the matter of production points. For this, I decided to make liberal use of Wikipedia and base things primarily on population. After only the briefest of checks, it was clear that info on Scotland’s population, industry and Railway networks of the 1860’s was not of use at all - I’d have to launch a major historical research project! I rapidly decided to use only present-day information, as this was readily available. This would mean certain ‘new towns’ only built after WW2 to ease overcrowding in Glasgow would anachronistically be created in 1861, but I overcame this problem simply enough – I just decided I didn’t care!
Production proved easy enough to work out. Scotland has a population of about 5.2million, so by taking 1 Production Point (PP) as representing about 100,000 people, I quickly managed to knock together a numerical value for each major city, up to a total of 52PP’s on the map. For the rural population, I took the total for each local council region (equivalent to U.S. States, I suppose) and applied it to whichever town was where the council offices were based – the administrative heart where any rural recruits would be assembled anyway.
The overall geography was pretty easy to map out. Scotland is (running south to north) first hilly border-country, then the narrow ‘waist’ of the country at the roughly 40-mile wide Central Belt where most of the population is based - principally in the two major cities of Glasgow in the west, end Edinburgh in the east.
After this, the landscape generally builds up into the mountainous
So, I picked the large cities and towns as ‘areas’ for the map, marking up a photocopied roadmap to sort it out, and drew out the roads & railways as they exist in the modern day (much easier in the Highlands, as the terain usually limits you to only one or two big roads out of each town. I assigned the PPs to each town and got a pretty decent spread.
I then spent a quite enjoyable amount of time randomly swapping ownership of various combinations between the
Nevertheless, as you can see from the map below, I generally sorted things out along these lines. The Union has the Borders and the Central Belt, while just northwards of the bottleneck ‘waist’ we have the Rebellious States, with their centres of power in Fife (the ‘Virginia’ of the Rebellion) and in far-off Inverness (like New Orleans, a major city far in the rear, but vulnerable to Naval attack.) The city of
Next, the armies themselves!
